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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneBindingReferences
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneCustomBinding * GetCustomBinding
(
const FGuid& ObjectId, |
MovieSceneBindingReferences.h | ||
const UMovieSceneCustomBinding * GetCustomBinding
(
const FGuid& ObjectId, |
MovieSceneBindingReferences.h |
GetCustomBinding(const FGuid &, int32)
| Name | GetCustomBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingReferences.h |
| Include Path | #include "MovieSceneBindingReferences.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneBindingReferences.cpp |
UMovieSceneCustomBinding * GetCustomBinding
(
const FGuid & ObjectId,
int32 BindingIndex
)
If a custom binding exists at the given id and index, returns it.
GetCustomBinding(const FGuid &, int32)
| Name | GetCustomBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingReferences.h |
| Include Path | #include "MovieSceneBindingReferences.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneBindingReferences.cpp |
const UMovieSceneCustomBinding * GetCustomBinding
(
const FGuid & ObjectId,
int32 BindingIndex
) const
If a custom binding exists at the given id and index, returns it.