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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneAccumulatedBlendState
Templated entry that is used to temporarily store token data for later consolidation
| Name | TTokenEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
| Include Path | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
template<typename DataType>
struct TTokenEntry : public FMovieSceneAccumulatedBlendState::FTokenEntry
Inheritance Hierarchy
- FMovieSceneAccumulatedBlendState::FTokenEntry → FMovieSceneAccumulatedBlendState::TTokenEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TTokenEntry
(
FMovieSceneBlendingActuatorID InActuatorTypeID, |
Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Token | TBlendableToken< DataType > | The actual token data - defunct after Consolidate is called | Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Consolidate
(
FActuatorTokenStackPtr& OutStack |
Consolidate this token into the specified array of stacks, one per actuator type | Evaluation/Blending/MovieSceneAccumulatedBlendState.h |