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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEvaluationTreePopulationRules
Structure used by population rules for sorting sections before adding them to the evaluation tree.
| Name | FSortedSection |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h |
| Include Path | #include "Compilation/MovieSceneEvaluationTreePopulationRules.h" |
Syntax
struct FSortedSection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSortedSection
(
const UMovieSceneSection& InSection, |
Compilation/MovieSceneEvaluationTreePopulationRules.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | Compilation/MovieSceneEvaluationTreePopulationRules.h | ||
| Section | const UMovieSceneSection & | Compilation/MovieSceneEvaluationTreePopulationRules.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 OverlapPriority() |
Compilation/MovieSceneEvaluationTreePopulationRules.h | ||
int32 Row() |
Compilation/MovieSceneEvaluationTreePopulationRules.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SortByOverlapPriorityAndRow
(
const FSortedSection& A, |
Compilation/MovieSceneEvaluationTreePopulationRules.h |