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A potentially atomic struct that will perform atomic operations if required on an underlying integer, depending on what `EEntityThreadingModel_ was specified.
| Name | FEntitySystemMaybeAtomicInt32 |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMaybeAtomic.h |
| Include Path | #include "EntitySystem/MovieSceneMaybeAtomic.h" |
Syntax
struct FEntitySystemMaybeAtomicInt32
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneMaybeAtomic.h | |||
FEntitySystemMaybeAtomicInt32
(
int32 Payload |
EntitySystem/MovieSceneMaybeAtomic.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Payload | int32 | EntitySystem/MovieSceneMaybeAtomic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Add
(
EEntityThreadingModel ThreadingModel, |
EntitySystem/MovieSceneMaybeAtomic.h | ||
int32 Decrement
(
EEntityThreadingModel ThreadingModel |
EntitySystem/MovieSceneMaybeAtomic.h | ||
int32 Exchange
(
EEntityThreadingModel ThreadingModel, |
EntitySystem/MovieSceneMaybeAtomic.h | ||
int32 Increment
(
EEntityThreadingModel ThreadingModel |
EntitySystem/MovieSceneMaybeAtomic.h | ||
int32 Load
(
EEntityThreadingModel ThreadingModel |
EntitySystem/MovieSceneMaybeAtomic.h | ||
int32 Sub
(
EEntityThreadingModel ThreadingModel, |
EntitySystem/MovieSceneMaybeAtomic.h |