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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Description
Touch the specified entity, cause the allocation and component serial numbers to be incremented. Will invalidate any transient caches maintained for serial such numbers.
Allocation and component serial numbers relate to the entire allocation of entities that this entity resides within. As such, it will invalidate downstream caches for any cache that relates to the entire allocation
| Name | TouchEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void TouchEntity
(
FMovieSceneEntityID EntityID
)
Parameters
| Name | Remarks |
|---|---|
| EntityID | The ID of the entity to touch. |