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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityManager
Description
- Check whether an entity is allocated.
-
does not check serial numbers - should only be used when you are certain that another entity can not have been allocated over the top of the specified entity ID
| Name | IsAllocated |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include Path | #include "EntitySystem/MovieSceneEntityManager.h" |
bool IsAllocated
(
FMovieSceneEntityID EntityID
) const
true if the entity ID is allocated, false otherwise