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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityFactories
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DefineMutuallyInclusiveComponents
(
FComponentTypeID InComponentA, |
Indicates that if the first component exists on an entity, the specified components should be created on that entity too. | EntitySystem/MovieSceneEntityFactory.h | |
void DefineMutuallyInclusiveComponents
(
FComponentTypeID InComponentA, |
Specifies a mutual inclusivity relationship along with a custom initializer for initializing the mutual component(s) | EntitySystem/MovieSceneEntityFactory.h |
DefineMutuallyInclusiveComponents(FComponentTypeID, std::initializer_list< FComponentTypeID >)
Description
- Indicates that if the first component exists on an entity, the specified components should be created on that entity too.
-
the inverse is not implied (ie B can still exist without A)
| Name | DefineMutuallyInclusiveComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
| Include Path | #include "EntitySystem/MovieSceneEntityFactory.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
void DefineMutuallyInclusiveComponents
(
FComponentTypeID InComponentA,
std::initializer_list< FComponentTypeID > InMutualComponents
)
DefineMutuallyInclusiveComponents(FComponentTypeID, std::initializer_list< FComponentTypeID >, FMutuallyInclusiveComponentParams &&)
Description
Specifies a mutual inclusivity relationship along with a custom initializer for initializing the mutual component(s)
| Name | DefineMutuallyInclusiveComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
| Include Path | #include "EntitySystem/MovieSceneEntityFactory.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
void DefineMutuallyInclusiveComponents
(
FComponentTypeID InComponentA,
std::initializer_list< FComponentTypeID > InMutualComponents,
FMutuallyInclusiveComponentParams && Params
)