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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityAllocationMutexGuard
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntitySystemTypes.h | |||
| EntitySystem/MovieSceneEntitySystemTypes.h | |||
FEntityAllocationMutexGuard
(
FEntityAllocation* InAllocation, |
EntitySystem/MovieSceneEntitySystemTypes.h |
FEntityAllocationMutexGuard(const FEntityAllocationMutexGuard &)
| Name | FEntityAllocationMutexGuard |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FEntityAllocationMutexGuard
(
const FEntityAllocationMutexGuard &
)
FEntityAllocationMutexGuard(const FEntityAllocationMutexGuard &&)
| Name | FEntityAllocationMutexGuard |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FEntityAllocationMutexGuard
(
const FEntityAllocationMutexGuard &&
)
FEntityAllocationMutexGuard(FEntityAllocation *, EComponentHeaderLockMode)
| Name | FEntityAllocationMutexGuard |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FEntityAllocationMutexGuard
(
FEntityAllocation * InAllocation,
EComponentHeaderLockMode InLockMode
)