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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityAllocation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructor that initializes the defaults for this structure. | EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityAllocation
(
const FEntityAllocation& |
Entity allocations are non-copyable | EntitySystem/MovieSceneEntitySystemTypes.h |
FEntityAllocation()
Description
Constructor that initializes the defaults for this structure. CAUTION: Does not initialize ComponentHeaders - these constructors must be called manually
| Name | FEntityAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FEntityAllocation()
FEntityAllocation(const FEntityAllocation &)
Description
Entity allocations are non-copyable
| Name | FEntityAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FEntityAllocation
(
const FEntityAllocation &
)