Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FEntityAllocation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FComponentHeader & GetComponentHeaderChecked
(
FComponentTypeID ComponentTypeID |
Get a reference to a component header by its type. Will fail an assertion if it does not exist. | EntitySystem/MovieSceneEntitySystemTypes.h | |
FComponentHeader & GetComponentHeaderChecked
(
FComponentTypeID ComponentTypeID |
Get a reference to a component header by its type. Will fail an assertion if it does not exist. | EntitySystem/MovieSceneEntitySystemTypes.h |
GetComponentHeaderChecked(FComponentTypeID)
Description
Get a reference to a component header by its type. Will fail an assertion if it does not exist.
| Name | GetComponentHeaderChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
const FComponentHeader & GetComponentHeaderChecked
(
FComponentTypeID ComponentTypeID
) const
A reference to the component header
Parameters
| Name | Remarks |
|---|---|
| ComponentTypeID | The type ID for the component header to locate |
GetComponentHeaderChecked(FComponentTypeID)
Description
Get a reference to a component header by its type. Will fail an assertion if it does not exist.
| Name | GetComponentHeaderChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FComponentHeader & GetComponentHeaderChecked
(
FComponentTypeID ComponentTypeID
)
A reference to the component header
Parameters
| Name | Remarks |
|---|---|
| ComponentTypeID | The type ID for the component header to locate |