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API > API/Runtime > API/Runtime/MovieScene
| Name | FControlRigFbxNodeMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h |
| Include Path | #include "INodeAndChannelMappings.h" |
Syntax
struct FControlRigFbxNodeMapping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNegate | bool | INodeAndChannelMappings.h | ||
| ChannelAttrIndex | int8 | The UE channel transform attribute index (0-9, invalid if non-transform) | INodeAndChannelMappings.h | |
| ChannelType | FName | The UE channel type name. | INodeAndChannelMappings.h | |
| ControlType | FFBXControlRigTypeProxyEnum | The UE control type proxy. | INodeAndChannelMappings.h | |
| FbxAttrIndex | uint8 | The FBX transform attribute index (0-9) | INodeAndChannelMappings.h |