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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FControlRigFbxCurveData
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h |
| Include | #include "INodeAndChannelMappings.h" |
bool IsControlNode&40;&41; const
whether the control is a node in itself instead of being grouped as an attribute of another existing control's node