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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FComponentRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TComponentTypeID< T > NewComponentTypeNoAddReferencedObjects
(
const TCHAR*const DebugName, |
Same as NewComponentType but specifically does not expose the component type to the reference graph. | EntitySystem/MovieSceneComponentRegistry.h | |
void NewComponentTypeNoAddReferencedObjects
(
TComponentTypeID< T >* Ref, |
EntitySystem/MovieSceneComponentRegistry.h |
NewComponentTypeNoAddReferencedObjects(const TCHAR *const, const FNewComponentTypeParams &)
Description
Same as NewComponentType but specifically does not expose the component type to the reference graph. Use with caution!
| Name | NewComponentTypeNoAddReferencedObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
| Include Path | #include "EntitySystem/MovieSceneComponentRegistry.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
template<typename T>
TComponentTypeID < T > NewComponentTypeNoAddReferencedObjects
(
const TCHAR *const DebugName,
const FNewComponentTypeParams & Params
)
NewComponentTypeNoAddReferencedObjects(TComponentTypeID< T > , const TCHAR const, const FNewComponentTypeParams &)
| Name | NewComponentTypeNoAddReferencedObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
| Include Path | #include "EntitySystem/MovieSceneComponentRegistry.h" |
template<typename T>
void NewComponentTypeNoAddReferencedObjects
(
TComponentTypeID < T > * Ref,
const TCHAR *const DebugName,
const FNewComponentTypeParams & Params
)