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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FComponentRegistry
Description
Destroy a component type by first removing it from all existing entities
Will not invalidate any cached FComponentTypeID or TComponentTypeID structures
| Name | DestroyComponentTypeSafe |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
| Include Path | #include "EntitySystem/MovieSceneComponentRegistry.h" |
void DestroyComponentTypeSafe
(
FComponentTypeID ComponentTypeID
)
Parameters
| Name | Remarks |
|---|---|
| ComponentTypeID | The component type to destroy |