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Description of an actor selected parts we can find world transforms on.
| Name | FActorForWorldTransforms |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/ActorForWorldTransforms.h |
| Include Path | #include "ActorForWorldTransforms.h" |
Syntax
USTRUCT (BlueprintType )
struct FActorForWorldTransforms
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorForWorldTransforms() |
ActorForWorldTransforms.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | ActorForWorldTransforms.h |
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| Component | TWeakObjectPtr< USceneComponent > | ActorForWorldTransforms.h |
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| SocketName | FName | ActorForWorldTransforms.h |
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Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FActorForWorldTransforms& Other |
ActorForWorldTransforms.h |