Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/TPropertyActuator > API/Runtime/MovieScene/Evaluation/TPropertyActuator/Actuate
- TMovieSceneBlendingActuator::Actuate()
- TPropertyActuator::Actuate()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include | #include "Evaluation/MovieScenePropertyTemplate.h" |
virtual void Actuate
(
UObject * InObject,
typename TCallTraits< PropertyType >::ParamType InValue,
const TBlendableTokenStack < PropertyType > & OriginalStack,
const FMovieSceneContext & Context,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
)
Remarks
Apply the the specified value to an object.
Parameters
| Name | Description |
|---|---|
| InObject | The object to apply the value to. nullptr where this actuator is being used for a root track. |
| InValue | The value to apply to the object. |
| OriginalStack | Reference to the original stack from which the final result was derived. |
| Context | Movie scene context structure from the root level |
| PersistentData | Persistent data store for the evaluation |
| Player | The movie scene player currently running the sequence |