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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/PreAnimatedState > API/Runtime/MovieScene/Evaluation/PreAnimatedState/TPreAnimatedStateStorage
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
template<typename... ContributorTypes>
void BeginTrackingEntity
&40;
FMovieSceneEntityID EntityID,
const bool bWantsRestoreState,
FRootInstanceHandle RootInstanceHandle,
ContributorTypes... InComponents
&41;
Remarks
Set up a new associations with a storage index for the given entity The provided component values are put together to make up the storage key WARNING: Does not cache actual pre-animated values