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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/PreAnimatedState > API/Runtime/MovieScene/Evaluation/PreAnimatedState/TPreAnimatedStateStorage
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
template<typename... ContributorTypes>
void BeginTrackingAndCachePreAnimatedValues
&40;
UMovieSceneEntitySystemLinker &42; Linker,
TComponentTypeID< ContributorTypes >... InComponentTypes
&41;
Remarks
Look at any entity with the specified component types, and set up new associations with storage indices for those entities, whilst also caching pre-animated values at the same time.