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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/PreAnimatedState
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
Syntax
struct FScopedPreAnimatedCaptureSource
Remarks
Scoped structure that can be used to wrap a call to SavePreAnimatedState to associate the capture with a specific capture source.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScopedPreAnimatedCaptureSource
(
UMovieSceneEntitySystemLinker* InLinker, |
Construct this capture source from a track instance input (UMovieSceneTrackInstance + FMovieSceneTrackInstanceInput) and whether this should restore state when the template is finished | ||
FScopedPreAnimatedCaptureSource
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState, |
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished | ||
FScopedPreAnimatedCaptureSource
(
FMovieScenePreAnimatedState* InPreAnimatedState, |
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished | ||
FScopedPreAnimatedCaptureSource
(
UMovieSceneEntitySystemLinker* InLinker, |
Construct this capture source from a track instance (UMovieSceneTrackInstance) and whether this should restore state when the template is finished | ||
FScopedPreAnimatedCaptureSource
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState, |
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished | ||
FScopedPreAnimatedCaptureSource
(
FMovieScenePreAnimatedState* InPreAnimatedState, |
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool |
Operators
| Type | Name | Description | |
|---|---|---|---|
| void | operator=
(
const FScopedPreAnimatedCaptureSource& |
||
| void |