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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/PreAnimatedState > API/Runtime/MovieScene/Evaluation/PreAnimatedState/FPreAnimatedStateExtension > API/Runtime/MovieScene/Evaluation/PreAnimatedState/FPreAnimatedStateExtension/SavePreAnimatedS-
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
| Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.cpp |
void SavePreAnimatedState
&40;
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & Producer
&41;
Remarks
Use FScopedPreAnimatedCaptureSource to capture from a specific source rather than globally.