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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/PreAnimatedState > API/Runtime/MovieScene/Evaluation/PreAnimatedState/FPreAnimatedStateExtension > API/Runtime/MovieScene/Evaluation/PreAnimatedState/FPreAnimatedStateExtension/SavePreAnimatedS-
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
| Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.cpp |
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedGlobalTokenProducer & Producer
)
Remarks
These methods for globally saving pre-animated state shouldn't be used directly:
- use FScopedPreAnimatedCaptureSource to capture from a specific source.
- use the similar methods on SharedPlaybackState->GetPreAnimatedState() to save only when it's needed for that given sequence instance.