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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FSubSequencePath
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneRootOverridePath.h |
Include | #include "Evaluation/MovieSceneRootOverridePath.h" |
FMovieSceneSequenceID ResolveChildSequenceID
&40;
FMovieSceneSequenceID SequenceID
&41; const
Remarks
Remap the specified sequence ID based on the currently evaluating sequence path, to the Root Pointer to a template instance, or nullptr if the ID was not foundFORCEINLINE_DEBUGGABLE
Parameters
Name | Description |
---|---|
SequenceID | The sequence ID to find a template for |