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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FPersistentEvaluationData
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PersistentEvaluationData.h |
Include | #include "Evaluation/PersistentEvaluationData.h" |
const FMovieSceneEvaluationKey & GetSectionKey&40;&41; const
Remarks
Get the currently set section key (ie the section we're currently evaluating)