Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FPersistentEvaluationData
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PersistentEvaluationData.h |
Include | #include "Evaluation/PersistentEvaluationData.h" |
template<typename T>
T & GetSectionData&40;&41; const
Remarks
~ Section data access is considered const as it can only ever be accessed from a single template (it can do whatever it likes with its own data)