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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneTimeWarping
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneTimeWarping.h |
Include | #include "Evaluation/MovieSceneTimeWarping.h" |
void TransformTimeSpecific
&40;
FFrameTime InTime,
uint32 WarpCount,
FFrameTime & OutTime
&41; const
Remarks
Transforms the given time by warping it by a specific warp count, regardless of how many warps are needed in theory to stay in the warping range.