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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneTimeWarping
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneTimeWarping.h |
Include | #include "Evaluation/MovieSceneTimeWarping.h" |
TRange< FFrameTime > TransformRangeUnwarped
&40;
const TRange< FFrameTime > & Range
&41; const
Remarks
Transforms the given range by time-warping its lower bound, and computing an upper bound so that the size of the input range is preserved. So if the input range starts in the middle of a loop and lasts 3 loops, the output range will start in the middle of the first loop, and last 3 times as long as the Length of this time warp.