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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneTimeWarping
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneTimeWarping.h |
Include | #include "Evaluation/MovieSceneTimeWarping.h" |
TRange< FFrameTime > TransformRangePure
&40;
const TRange< FFrameTime > & Range
&41; const
Remarks
Transforms the given range in a "naive" way, i.e. its lower and upper bounds are transformed independently by this time warping. This means that the output range could be "inside-out"... that is, the output lower bound could be greater than the output upper bound, like, for instance, in the case of the input range starting near the end of a loop, and ending near the beginning of another loop.