Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneTimeWarping
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneTimeWarping.h |
Include | #include "Evaluation/MovieSceneTimeWarping.h" |
TRange< FFrameTime > TransformRangeConstrained
&40;
const TRange< FFrameTime > & Range
&41; const
Remarks
Transforms the given range by time-warping it and figuring out if it "covered" a full loop or not. If it covered a full loop, return a full-loop range, i.e. a range that goes from StartOffset to (Length - EndOffset). If it didn't cover a full loop, return the transformed range, which should be a subset of the full loop range mentioned above.