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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include | #include "Evaluation/MovieScenePreAnimatedState.h" |
Syntax
class FMovieScenePreAnimatedState
Remarks
A class similar to FMovieSceneInstancePreAnimatedState (above), which doesn't manage global pre-animated state requests, deferring those to the other class. This class is mostly for IMovieScenePlayer, for backwards compatibility.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | DiscardAndRemoveEntityTokensForObject
(
UObject& Object |
||
| void | |||
| void | |||
| void | |||
| UMovieSceneEntitySystemLinker * | GetLinker () |
||
| void | Initialize
(
UMovieSceneEntitySystemLinker* Linker, |
||
| bool | |||
| void | |||
| void | RestorePreAnimatedState
(
UObject& Object |
||
| void | RestorePreAnimatedState
(
UClass* GeneratedClass |
||
| void | RestorePreAnimatedState
(
UObject& Object, |
||
| void | SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType, |
||
| void | SavePreAnimatedState
(
UObject& InObject, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FMovieScenePreAnimatedState & | operator=
(
const FMovieScenePreAnimatedState& |