Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/FMovieScenePreAnimatedState > API/Runtime/MovieScene/Evaluation/FMovieScenePreAnimatedState/SavePreAnimatedS-
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void SavePreAnimatedState
&40;
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & Producer
&41;
Remarks
Save the current state of an object as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source