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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieScenePreAnimatedState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include | #include "Evaluation/MovieScenePreAnimatedState.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void DiscardEntityTokens&40;&41;
Remarks
Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values. Any global pre-animated state tokens (that reset the animation when saving a map, for instance) will remain.