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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneExecutionTokens > GetBlendingAccumulator
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneExecutionTokens.h |
Include | #include "Evaluation/MovieSceneExecutionTokens.h" |
FMovieSceneBlendingAccumulator & GetBlendingAccumulator&40;&41;
Remarks
Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects Mutable reference to the blending accumulator