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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneExecutionTokens
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneExecutionTokens.h |
Include | #include "Evaluation/MovieSceneExecutionTokens.h" |
template<typename ActuatorDataType>
void BlendToken
&40;
FMovieSceneBlendingActuatorID InActuatorTypeID,
TBlendableToken< ActuatorDataType > && InToken
&41;
Remarks
- Blend the specified global token using the specified actuator ID
-
Actuator must already exist for this function to succeed
Parameters
Name | Description |
---|---|
InActuatorTypeID | Type identifier that uniquely identifies the actuator to be used to apply the final blend |
InToken | Token holding the data to blend |