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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneEvaluationRange
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePlayback.h |
Include | #include "Evaluation/MovieScenePlayback.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePlayback.cpp |
TRange< FFrameNumber > GetTraversedFrameNumberRange&40;&41; const
Remarks
Get the range of frame numbers traversed over this evaluation range by flooring the lower bound, and ceiling the upper bound. For example: a time range of [1.5, 5.6] will yield the equivalent of [1, 6). A time range of (2.0, 2.9) will yield the equivalent of [2,3).