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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneEvalTemplateBase
- FMovieSceneEvalTemplateBase::Setup()
- FMovieSceneDMXLibraryTemplate::Setup()
- FMovieScenePropertySectionTemplate::Setup()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvalTemplateBase.h |
Include | #include "Evaluation/MovieSceneEvalTemplateBase.h" |
virtual void Setup
&40;
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
&41; const
Remarks
Called before this template is evaluated for the first time, or since OnEndEvaluation has been called. Implement in derived classes.
Only called when a derived type sets EnableOverrides(RequiresSetupFlag)
Parameters
Name | Description |
---|---|
PersistentData | Persistent data proxy that may contain data pertaining to this entity |
Player | The player that is responsible for playing back this template |