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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneContext
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePlayback.h |
Include | #include "Evaluation/MovieScenePlayback.h" |
bool HasPostRollStartTime&40;&41; const
Remarks
Check whether we have an externally supplied time at which postroll started.
When not set (and IsPostRoll() is true), preroll ends at either the start or end of section bounds, depending on play direction.