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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > FMovieSceneBlendingAccumulator
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h |
Include | #include "Evaluation/Blending/MovieSceneBlendingAccumulator.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/Blending/MovieSceneBlendingAccumulator.cpp |
void Apply
&40;
const FMovieSceneContext & Context,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
&41;
Remarks
Apply all currently accumulated blends