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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/Blending
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
| Include | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
struct FMovieSceneAccumulatedBlendState
Remarks
Blendable token state that's accumulated per-operand
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Add
(
FMovieSceneBlendingActuatorID InActuatorType, |
Add a new token to this accumulator to be applied using the specified actuator type | |
| void | Consolidate
(
TMap< FMovieSceneBlendingKey, FActuatorTokenStackPtr >& InOutBlendState |
Consolidate all tokens currently accumulated into the specified container. | |
| void | Consolidate
(
TMap< FMovieSceneBlendingKey, FActuatorTokenStackPtr >& InOutBlendState, |
Consolidate all tokens currently accumulated into the specified container by resolving the specified operand. | |
| void | Reset () |
Reset this container |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FMovieSceneAccumulatedBlendState & | operator=
(
const FMovieSceneAccumulatedBlendState& |
||
| FMovieSceneAccumulatedBlendState & |