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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > UMovieSceneEntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
Include | #include "EntitySystem/MovieSceneEntitySystem.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystem.cpp |
static void DefineComponentProducer
&40;
TSubclassOf< UMovieSceneEntitySystem > ClassType,
FComponentTypeID ComponentType
&41;
Remarks
Informs the dependency graph that the specified class type produces components of the specified type. Any systems set up as consumers of this component type will always be run after
Parameters
Name | Description |
---|---|
ClassType | The UClass of the system that produces the component type |
ComponentType | The type of the component produced by the system |