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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > UMovieSceneEntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
Include | #include "EntitySystem/MovieSceneEntitySystem.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystem.cpp |
static void DefineComponentConsumer
&40;
TSubclassOf< UMovieSceneEntitySystem > ClassType,
FComponentTypeID ComponentType
&41;
Remarks
Informs the dependency graph that the specified class type consumes components of the specified type, and as such should always execute after any producers of that component type.
Parameters
Name | Description |
---|---|
ClassType | The UClass of the system that consumes the component type |
ComponentType | The type of the component consumed by the system |