Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneEntitySystem
- UMovieSceneEntityInstantiatorSystem
- UMovieSceneCachePreAnimatedStateSystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePreAnimatedStateSystem.h |
| Include | #include "EntitySystem/MovieScenePreAnimatedStateSystem.h" |
Syntax
class UMovieSceneCachePreAnimatedStateSystem : public UMovieSceneEntityInstantiatorSystem
Remarks
System that becomes relevant if there are any entites tagged RestoreState, or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true. When run this system will iterate the instantiation phase in order, and call IMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any systems that implement the necessary interface
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMovieSceneCachePreAnimatedStateSystem
(
const FObjectInitializer& ObjInit |