Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneEntitySystem
- UMovieSceneEntityInstantiatorSystem
- UMovieSceneCachePreAnimatedStateSystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePreAnimatedStateSystem.h |
Include | #include "EntitySystem/MovieScenePreAnimatedStateSystem.h" |
Syntax
class UMovieSceneCachePreAnimatedStateSystem : public UMovieSceneEntityInstantiatorSystem
Remarks
System that becomes relevant if there are any entites tagged RestoreState, or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true. When run this system will iterate the instantiation phase in order, and call IMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any systems that implement the necessary interface
Constructors
Type | Name | Description | |
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UMovieSceneCachePreAnimatedStateSystem
(
const FObjectInitializer& ObjInit |