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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/UMovieSceneBlenderSystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBlenderSystem.h |
| Include | #include "EntitySystem/MovieSceneBlenderSystem.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneBlenderSystem.cpp |
FMovieSceneBlendChannelID AllocateBlendChannel&40;&41;
Remarks
Allocate a new blend channel.
Must be released when it is no longer needed in order to prevent leaking channels.