Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > UMovieSceneBlenderSystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBlenderSystem.h |
Include | #include "EntitySystem/MovieSceneBlenderSystem.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneBlenderSystem.cpp |
FMovieSceneBlendChannelID AllocateBlendChannel&40;&41;
Remarks
Allocate a new blend channel.
Must be released when it is no longer needed in order to prevent leaking channels.