Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > UE::MovieScene::IsAccessorValid
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
template<typename... T>
bool UE&58;&58;MovieScene&58;&58;IsAccessorValid
&40;
const TReadOneOfAccessor< T... > &42; In
&41;
}
}