Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/UE__MovieScene__IsAccessorValid
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
bool UE&58;&58;MovieScene&58;&58;IsAccessorValid
&40;
const FComponentAccess &42; In
&41;
}
}