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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/UE__MovieScene__HasBeenWrittenTo-
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
bool UE&58;&58;MovieScene&58;&58;HasBeenWrittenToSince
&40;
const FComponentAccess &42; In,
FEntityAllocation &42; Allocation,
uint64 InSystemSerial
&41;
}
}