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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum ERunnerFlushState
&123;
None = 0,
Start = 1 << 0,
Import = 1 << 1,
Spawn = 1 << 2,
Instantiation = 1 << 3,
Evaluation = 1 << 4,
Finalization = 1 << 5,
EventTriggers = 1 << 6,
PostEvaluation = 1 << 7,
End = 1 << 8,
LoopEval = Import | Spawn | Instantiation | Evaluation | Finalization | EventTriggers | PostEvaluation | End,
Everything = Start | LoopEval,
&125;
}
}
Values
| Name | Description |
|---|---|
| None | |
| Start | |
| Import | |
| Spawn | |
| Instantiation | |
| Evaluation | |
| Finalization | |
| EventTriggers | |
| PostEvaluation | |
| End | |
| LoopEval | Signifies that, during the Finalization task, there were still outstanding tasks and we need to perform another iteration. |
| Everything | Initial flush state. |
Remarks
Bit-mask enumeration that defines tasks that need running