Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
| Include | #include "EntitySystem/MovieSceneEntitySystem.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EEntitySystemCategory
&123;
None = 0,
Unspecified = 1u << 0,
Core = 1u << 1,
ChannelEvaluators = 1u << 2,
BlenderSystems = 1u << 3,
PropertySystems = 1u << 4,
Custom = 1u << 5,
Last = 1u << 31,
All = ~0u,
&125;
}
}
Values
| Name | Description |
|---|---|
| None | No category. |
| Unspecified | Systems lacking any particular category. |
| Core | Core systems, such as the time evaluation system. |
| ChannelEvaluators | Systems that evaluate channel values. |
| BlenderSystems | Systems the blend values together. |
| PropertySystems | Systems that set properties on objects. |
| Custom | Start of custom categories. |
| Last | Last entry, used as error condition. |
| All | All categories. |