Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
|
|
Module |
MovieScene |
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
Include |
#include "EntitySystem/MovieSceneEntitySystem.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EEntitySystemCategory
&123;
None = 0,
Unspecified = 1u << 0,
Core = 1u << 1,
ChannelEvaluators = 1u << 2,
BlenderSystems = 1u << 3,
PropertySystems = 1u << 4,
Custom = 1u << 5,
Last = 1u << 31,
All = ~0u,
&125;
}
}
Values
Name |
Description |
None |
No category. |
Unspecified |
Systems lacking any particular category. |
Core |
Core systems, such as the time evaluation system. |
ChannelEvaluators |
Systems that evaluate channel values. |
BlenderSystems |
Systems the blend values together. |
PropertySystems |
Systems that set properties on objects. |
Custom |
Start of custom categories. |
Last |
Last entry, used as error condition. |
All |
All categories. |